# The Gestures

Every gesture is a movement, not a pose. These were tuned on a real human hand over many, many rounds; trust them.

## The basics

- **TAP** (a quick pinch, no travel) opens a closed thing, closes an open thing. Cards open into notes. Notes close at their title bar.
- **PINCH + DRAG**: move anything. On an open note, pinch below the bar and drag to scroll; hold the pinch still ~1 second to promote to move.
- **HOLD STILL ~1s while carrying**: latches into 3D rotate. Move your hand to turn the item in space.
- **TWO HANDS**: scale. Stretch anything as big or small as you want.
- **FLICK**: throw it off any edge and it's gone.

## The theatrical ones

- **THE CLAP**: palms together, fingers up, from apart: the board sweeps clean and the ring materializes center stage.
- **THE CLAW (force pull)**: flash your hand OPEN, then make a claw. Aim through the claw's mouth at a distant item: it lights and starts to shake. Hold the strain 2 full seconds, then SNAP the claw shut, and the item rips through the air into your hand.
- **THE EXPLODE SCRUB**: with a parted 3D model on the board, make an empty pinch (grab nothing) and drag sideways: right pulls the model apart into an exploded view, left rebuilds it. Your AI can also drive it with the `explode` / `assemble` commands.

## Keys

- **R**: respawn the board (re-reads your folders from disk)
- **C**: cycle cameras
- **D**: debug overlay (live gesture telemetry)
